Added by mcblog3
on February 9, 2018
Minecraft 1.12 Update Videos ►
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📕 Novo Livro do Authentic Games -
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MINECRAFT nueva actualización 1.13 snapshot
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The Challenge Games begin and we must fight
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New Minecraft Phantom Mob, New turtles, brand new
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Today we play build battle to build the biggest
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¿¡DÍA DE LOS ENAMORADOS CON SEL Y SU EX!? |
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Minecraft 1.13 Update Videos ►
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Noob de Minecraft construye casa de tierra y
this is cool
Can you find much more simple way for making custom furnace recipes for kids who doesn’t know how to this that will life easier
Does Void Air damage you in Survival like Void blocks do??
Does void air summon bats or monsters and the void air damage you????
Is this all we get today?
These videos are always so informative. Love it
nether gen was changed in 18w 03b
So…will Chunkbase still work?
Xisuma, the flint and steel was *not* losing durability when it wasn’t lighting anything. The only reason it dropped fron 64 to 63 was because you used tit to light the obsidian block before you tried lighting empty air. If you notice, the durability wasn’t going down further when you did that.
Just an ask does endermans do teleportation or they are actually running really fast.
And the achievement called “Free the end” what’s the thing with it. is it endermans is a good entity and the dragon is bad invader.
YES! Now there are only 2 thing needed: custom potion brewing & NBT via custom crafting.
Hey X, just wondering if you knew there is such a thing as Kamikaze creepers (instant exploding), and if you could cover this in a video? I think not many people know this (I just found out myself while building a mob spawner) and is quite interesting mob mechanic for a video. It is a feature (not a bug) described at them mojang bugs list, MC-7900
next on “to do” list, is brewing stand recipes
With all the hype Mojang started about being able to alter world generation with JSON files, Grum is now doing damage control on Reddit and telling everyone that *won’t* be a feature in 1.13 at all. So I don’t know what to believe about it anymore 🙁
Just waiting for first Aquatic features brought to snapshots 😀 Still no luck 😀
Cave air is actually super interesting! It generates naturally in the world wherever a cave is. Basically, the way world gen works is that the world’s shape is generated first (in stone), then a top layer put on (grass, snow, mycelium, etc.), and then caves are “carved out” of the ground after. So now, the generation carves out caves using cave_air instead of normal air. If you go up to a natural cave entrance and fill-replace all cave_air with a solid block, you’ll see it lines up with the surface shape, because that’s where the surface was carved out.
As for *why* it exists… I don’t know. Maybe Miguel Pasadinhas is right and it’s to control the spawning of Phantoms? But it’s extremely useful for mapmakers or even command users who are modifying their naturally generated worlds. It allows you to know when a player is inside a cave! It took me only 2 commands to use it so that every time you enter a cave, you’re given blindness and poison, making caving harder. It could also be used to spawn special mobs inside caves, etc.
Void air isn’t a block that generates. It’s used internally as a substitute for a block which doesn’t exist (e.g. if the game asks for a block outside the world or something). Previously, the game just used air for that; I think void_air is just a way to separate the ideas of “an air block that exists” and “a block that doesn’t exist at all”, for better semantics and thus better code.
But having these new blocks be settable by commands allows for some cool mapmaking tricks. Since they all look and act like air, players won’t notice the difference, but commands can tell them apart; so you can use them to mark off different areas of a map. For instance, someone on Reddit suggested a space-themed End map where bases are filled with cave_air, so if you go outside a base into regular air, you’ll start suffocating. Using air like this means the player won’t see the difference, but you can mark off irregularly-shaped areas of the world to be “suffocation free” rather than relying on regular-sized distance-from-a-center techniques like you’d have to use currently.
This is going to be amazing for hermitcraft (especially custom crafting/smelting)
Now se only need a way to add blocks without replacing usual ones And it will be essencialy a mod API
mm cave air… interesting. when spigot gets that ver of minecraft. hope thats a block i can sink into, if the cave is the caves then I can be like hehe oxygen in the area is low >:}
You didn’t reach 10 minute video 😉
Auto Crafting what ?
Minecraft is becoming less of a game and more of a game _engine_
I really like these videos! They are quite interesting. 🙂
Xisuma is like the tester of Snapshots
and reports to Mojang
it becomes harder to level up your experience points with each level. so that’s why.
I’m super hyped for this new system!
This is just like minecraft pocket edition add-ons
Does this mean custom brewing will be the next?
With cave air you could use /execute to detect a player in a cave, thats pretty cool huh? 😛
How r u viewing the .json files?
Do the far lands generate in this new generator?
They also added 4 technical biomes to the End.
_If only someone had a _*_generator_*
Lol the flint and steal didn’t lose durability
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